AWS for M&E Blog

Category: Compute

AWS at SIGGRAPH 2018

By Colin Cupp, AWS Thinkbox Product Marketing Manager SIGGRAPH is the premier event for computer graphics artists and professionals, drawing more than 16,000 attendees from around the world. With a schedule of rotating destination cities, this year’s event will be held in Vancouver, BC August 12-16. In years past AWS subsidiaries have exhibited at SIGGRAPH […]

New from the Compute Blog: Building a GPU workstation for visual effects with AWS

The elasticity, scalability, and cost effectiveness of the cloud value proposition is attractive to media customers. One of the key design patterns in media and entertainment (M&E) workloads is using the cloud as a content lake and bringing the underlying processes closer without having to synchronize data. In this high-end graphics visualization business, a pixel-perfect, […]

Territory Studio / life at work: A visualization of the data in content creation

Guest post by Helena Corvin-Swahn, Territory Studio A motion graphics and vfx specialist, Territory’s team of artists and designers rely on an ever-evolving relationship with technology to realise their creative work. In 2016, AWS Thinkbox Deadline was implemented to efficiently manage the increase in rendering requirements as the studio scaled. With an opportunity to create […]

Transferring asset files, caching, and storage-to-render on AWS

INTRODUCTION One of the many goals of Deadline 10 is to ensure that customers can render on AWS as easily as possible. An essential part of moving to a hybrid or fully AWS-based rendering workflow is dealing with transferring asset files to AWS, and downloading resulting renders from AWS. Fortunately, customers can accomplish this job […]

Rendering with AWS portal in Thinkbox deadline

Post by Bryson Ding, AWS INTRODUCTION The new AWS Portal feature in Deadline 10 supports many content creation applications, including Autodesk Maya and Autodesk Arnold. This feature allows you to use the distributed computing power of Amazon EC2 Spot Instances to optimize your Maya/Arnold workflow, and in this post, we will outline the necessary steps […]

Utilizing dynamic licensing in Thinkbox Deadline (Version Deadline 10 or later)

Guest post by Ryan Russell, Manager, Software Development, AWS Thinkbox  INTRODUCTION Prior to Thinkbox Deadline 10, a render node could be configured to use either Usage Based Licensing (UBL) or traditional floating licenses. While this gave you full control over how your render nodes were licensed, it wasn’t exactly the most flexible system when you […]

Choosing the right Amazon EC2 Instance types for rendering with Thinkbox Deadline (Part 2)

Previously, I published a post detailing the differences between the Amazon EC2 instance types available on AWS. This time, I’m not going to focus on the differences between the instance types. Instead, I focus on how to pick the right instance type for you. One size fits all? I’d love to be able to end […]

Choosing the right Amazon EC2 instance types for rendering with Thinkbox Deadline (Part 1)

Thinkbox Deadline 10 introduced the AWS Portal Panel, which helps you scale up your render farm with Amazon EC2 Spot Instances. You can get started with AWS Portal by following the instructions at AWS Portal Setup. After you’ve launched your infrastructure, you’re ready to start your Spot Fleet requests. You’ve chosen the software to render […]

APN Blog: Using the new G3 Instance to playout an IP-based ultra high definition channel on AWS

AWS Partner Cinegy has long been an advocate of IP-based video workflows and understands that maintaining visual quality whilst reducing bandwidth consumption is an ongoing challenge with the increasing data requirements of formats such as Ultra High Definition (UHD). In this post, Cinegy demonstrates how to deploy a fully-functional playout engine using Amazon EC2 resources […]