AWS for Games Blog
Tag: AWS CloudFormation
AWS Announces AWS GameKit for Unreal Engine
We are excited to announce AWS GameKit, a new solution that allows game developers to deploy and customize game backend features directly from Unreal Engine. AWS GameKit comes with AWS CloudFormation templates for each feature that follows AWS Solution Architect designs. AWS GameKit also comes with an integration code between the game backend features and […]
AWS announces General Availability of the Amazon GameLift Plug-in for Unity with CloudFormation Templates
Today, we are excited to announce the general availability (GA) of the Amazon GameLift Plug-in for Unity on GitHub, making it easier to access GameLift resources and integrate GameLift into your Unity game. Amazon GameLift is an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games. GameLift provides a full toolset […]
Building Our Game on AWS – Lessons Learned by Leaftail Labs
Guest post authored by Eli Tayrien, CTO and Co-founder, Leaftail Labs. Leaftail Labs was formed in 2017 by a pair of game industry veterans who saw exciting possibilities in mobile AR gaming. Our first game, Nibblity, recently launched worldwide, and we are excited to continue to deliver more excited content for you and your Nibblins […]
Centralize your Game Production Assets on AWS With Perforce Helix Core
This is the second article of a two-part series. Start with part one, Build Perforce Helix Core on AWS. The need for a fast and scalable version control system has always existed but now, as games grow larger in size and complexity, studios not only need their assets stored in a central location they need […]
Game Server Hosting on AWS Fargate
AWS offers various options for hosting session-based games. Whether you’d like to leverage a managed service like Amazon GameLift, build your own solution using Amazon EC2, or use a container service such as Amazon Elastic Kubernetes Service (EKS) or Amazon Elastic Container Service (ECS), AWS provides secure, resizable capacity to operate your game with low […]