AWS for Games Blog
Tag: Amazon Lumberyard
Slice system updates and NVIDIA Cloth Gem arrive in Lumberyard Beta 1.23 – Available Now
Today we’re excited to release Lumberyard Beta 1.23, featuring over 40 stability and performance improvements. Some highlights include the addition of cloth physics, EMotion FX improvements, and ease of use updates to the slice system. Let’s take a closer look: Experimental NVIDIA Cloth Gem – The NVIDIA Cloth Gem allows customers to add both, environmental and character […]
New Asset Dependency System in Amazon Lumberyard 1.22 – Available Now
As our latest group of customers prepared their games for launch, they told us the most tedious part of shipping is figuring out which assets need to be in the final build. Today, we’re excited to release Amazon Lumberyard Beta 1.22, which introduces a fundamental change to the way Lumberyard handles game assets to make […]
Visual scripting updates, new animation features, and PhysX 4.1 in Lumberyard Beta 1.21 – Available Now
Today, we’re excited to release Amazon Lumberyard Beta 1.21. Lumberyard Beta 1.21 is full of improvements we’ve made as a result of working directly with game studios and game developers in the thick of their development cycle. This latest version of Lumberyard has over 70 improvements, fixes, and features for designers, animators, programmers, and more. […]
Redesigning Amazon Lumberyard’s Viewport Interaction Model
Amazon Lumberyard recently introduced a new Viewport Interaction Model to make editing entities simpler and more intuitive in the Lumberyard editor. The new Viewport Interaction Model enables you to manage entities in 3D spaces faster and more effectively, and is a complete reworking of one of our editor’s most essential production tools, the viewport manipulator. […]
Performance Improvements in Lumberyard Beta 1.20 – Available Now
Speed matters in game development – both in terms of how efficient your workflows are and how performant your game is. That’s why today, we’re excited to announce Amazon Lumberyard Beta 1.20, which reduces the time it takes Lumberyard to scan assets by 90%. This release contains over 200 improvements, fixes, and features. Click here […]
New Dynamic Vegetation System in Lumberyard Beta 1.19 – Available Now
Content creators, this one is for you. Over the past few months we’ve been working closely with the Lumberyard community to empower you to build faster without relying on a fleet of engineers. And so today, we are excited to release Lumberyard Beta 1.19, which includes over 150 new features, improvements and fixes, so you […]
Game developers guide to getting started with the AWS SDK
Gaming companies use Amazon Web Services for many reasons. It’s ability to scale enables games to support millions of concurrent players, and ensure they enjoy low latency experiences, wherever they are. But, with hundreds of AWS services, and even more potential use cases, it can be difficult for a game developer to know how to […]