AWS for Games Blog
QXR Studios accelerates game testing and development with Amazon GameLift Anywhere
A mage, a hacker, and a barbarian walk into a bar… What sounds like the start of a joke is the ultimate vision for cyberpunk, blockchain collectible card game “Metropolis Origins”, created by game industry veterans at QXR Studios. Players build decks with cards from Government, Corporate, or Underground factions, and go up against other […]
How an indie developer realized an out-of-this-world vision for multiplayer video game “Crossfar” using Amazon GameLift
Like space age gladiators, “Crossfar” players battle head-to-head in a zero-gravity sphere arena set amongst the stars. Piloting drones, gamers must defend their gate, destroy enemy defenses, and rely on sharp tactical decision-making to come out on top. Imagined as a sci-fi take on esports, the game was developed in only two years by a […]
EA’s Metalhead launches ‘Super Mega Baseball 4’ with cross-play for six platforms using Amazon GameLift
Metalhead knows a thing or two about big swings. As the developer behind popular video game franchise “Super Mega Baseball,” the studio has taken each installment to new heights, growing its own capabilities and talent base in tandem. Now part of EA SPORTS, Metalhead has aimed for the fences with “Super Mega Baseball 4” (SMB […]
Game Developer’s Guide to Amazon DocumentDB Part 1: An Overview
Introduction Document database is one of the fastest growing categories of nonrelational database that makes it easier for game developers to store and query data as JSON-like documents. The flexible, semi-structured, and hierarchical nature of document database works well with game use cases such as player profiles and in-game items, and allows game developers to […]
Introducing AWS GameTime – a new AWS Twitch show
Contributors: Camille Jubin – Account Executive for France – AWS for Games, Darren Ko – Solutions Architect – SMB UKIR, Darshi McKenzie – Account Executive – AWS for Games, Florencia Huart – Senior Account Manager – AWS for Games, Taras Mogetich – EMEA Senior Business Development Rep – AWS for Games, Tristan Greaves – Solutions […]
Unreal Engine 5 dedicated server development with Amazon GameLift Anywhere
Building dedicated servers is challenging, and developers need the ability to quickly test and iterate on their games. The recently updated Amazon GameLift Server SDK from Amazon Web Services (AWS) provides an Unreal Engine plugin that is compatible with both Unreal Engine 4 and Unreal Engine 5. The plugin makes it easy for Unreal Engine […]
Using Amazon CloudWatch Internet Monitor for a Better Gaming Experience
This blog post describes how gaming customers can use health metrics to more easily monitor game performance by using Amazon CloudWatch Internet Monitor. It provides an example overview of an online-gaming application architecture, outlines everyday issues and challenges with monitoring performance and availability for gamers, and describes how you can use Internet Monitor to identify […]
AWS for Games at GDC 2023
Over 28,000 developers, artists, visionaries, and storytellers came from around the world to meet, learn, share experiences, and celebrate the global video game industry at the 2023 Game Developers Conference (GDC) in San Francisco March 20 – 24. From the hundreds of breakout sessions, hallway conversations, massive expo floor, and after-hour parties, it’s hard to […]
GDC 2023: Trends re-defining the future of game development
By Rob Schoeppe, General Manager, Global Game Tech Solutions & Business Development at AWS With the 2023 Game Developer’s Conference (GDC) just one week away, the AWS for Games team has been talking with our customers, partners, and internal team about the trends they think will have the largest impact on the industry over the […]
Hosting Persistent World Games on Amazon GameLift
Persistent world use cases have become increasingly popular within multiplayer games, as well as across industries for all kinds of realtime virtual world applications. There are two main games server hosting architectures: session-based and persistent world games. Session-based games group players together through matchmaking for a single short-lived game session. Persistent world games, on the other hand, run the world simulation continuously, with players […]