AWS for Games Blog
Matchmaking, Your Way: Amazon GameLift FlexMatch and Game Session Queues
One of the crucial parts of any multiplayer game is ensuring that your players are quickly, consistently, and efficiently put into satisfying matches that keep them coming back for more. To make that process better for you as a developer, Amazon GameLift now offers FlexMatch. This service provides a powerful range of customizable features that […]
Now Available – Lumberyard on GitHub
Today, we’re excited to announce that Lumberyard source is now available on GitHub. This has been one of the most requested features from the community, and we’re happy to finally make it a reality. You can check it out at www.github.com/aws/Lumberyard. Because making games is challenging enough. Here are two ways that GitHub makes it […]
Now Available – Lumberyard Beta 1.10
Today, we’re excited to announce the availability of Lumberyard Beta 1.10, our biggest release to date with over 546 improvements, fixes, and features. You can download it here. Since launching last February, we’ve modified, ripped, and replaced over 50% of the original codebase. Thanks to your feedback, we’ve made some great progress—but there’s still a […]
Fitting the Pattern: Serverless Custom Matchmaking with Amazon GameLift
One crucial component for success in session-based multiplayer game titles is how smartly and efficiently they can put together competitive and exciting matches for their users, no matter the skill level, connection speed, or location. Reliability, flexibility and system smarts all play into making a successful multiplayer experience. At the 2017 Game Developers Conference, Amazon […]
SpeedTree 8 – Free for Lumberyard Developers
UPDATE: As of June 1, 2018, the free offer is no longer available. Following the release of Starter Game, we’re thrilled to give you another tool for building imaginative worlds in Lumberyard. Introducing SpeedTree 8 for Lumberyard, available free to all Lumberyard developers starting today. The combination is a powerful one: take the industry-standard in 3D […]
Now Available – Starter Game
Following the release of Lumberyard Beta 1.9, we’re excited to announce a big addition to our ready-to-use sample content. We call it Starter Game. Starter Game is the first complete game sample to showcase the latest capabilities of Lumberyard, Amazon’s free AAA game engine. Think of it as a “what’s what” of engine features: component […]
Now Available – New Particle Editor Features
Whether it’s adding atmosphere to environments or imbuing characters with special powers, particle effects help set the tone of your game. With the release of Lumberyard Beta 1.9, we’re excited to announce a slew of updates to the particle editor, introducing dozens of new features, a host of usability improvements, and new platform support — […]
Now Available – Lumberyard Beta 1.9
Today, we’re excited to announce the availability of Lumberyard Beta 1.9, our biggest release yet. With over 473 improvements, fixes, and features, this release includes a new Player Account Cloud Gem for implementing player authentication in under 30 minutes, Component Entity workflow updates for building complex content faster, new GPU features and emitter types for […]
Now Available – Lumberyard Beta 1.8, Introducing the Cloud Gems Framework
We’re excited to announce the release of Lumberyard Beta 1.8, which you can download here. This release contains over 234 new improvements, fixes, and features, and introduces Cloud Gems Framework, a new framework designed to help you build popular cloud-connected features in as little as 30 minutes with one engineer. As AWS, we are fortunate to […]
Streamline Case Study: Accelerated Launch with Amazon GameLift
About Proletariat Founded in 2012 by five game industry veterans, Boston-based Proletariat is an indie game company focused on building innovative multiplayer experiences. They’re the masterminds behind the award-winning World Zombination, a massive online game where players work together to strategize with armies of zombies or humans to attack and defend cities. Their newest multiplayer […]