AWS for Games Blog

Architecture showing 24 hour or weekly recommendations design with Amazon Personalize and serverless AWS services.

Elevate Game Design with Recommendations for Virtual Goods, Quests, and Game Balance using Amazon Personalize

Authored by Molly Sheets and edited by Kyle Somers Today’s games need specialized content to increase retention, drive monetization, and promote feature adoption. No game has a singular player persona: Two players can have vastly different engagement metrics and styles of play over their lifetime with a portfolio. Indie developers and AAA developers alike are […]

How AWS Game Tech helped three indie devs launch a game-as-a-service

This guest blog is authored by Shaun Randall, Product Lead and Developer, Edenic Era LLC. Edenic Era LLC started in 2018 with three friends who dreamed of releasing a game together. After playing PUBG upon release, we knew within three days that the genre would become a mainstay in gaming. Even though none of us […]

Architecture for tutorial

Building a Presence API using AWS AppSync, AWS Lambda, Amazon Elasticache and Amazon EventBridge

Introduction When developing a video game, whether single-player or multiplayer, social and competitive features help create a network effect and increase players’ engagement. These features usually require a backend API. Among them, presence information lets players know about online status changes of other users, allowing them to challenge others quickly or invite them for a […]

Architecture to deploy a Perforce Helix Core server on AWS

Centralize your Game Production Assets on AWS With Perforce Helix Core

This is the second article of a two-part series. Start with part one, Build Perforce Helix Core on AWS. The need for a fast and scalable version control system has always existed but now, as games grow larger in size and complexity, studios not only need their assets stored in a central location they need […]

"Enabling amateur players to play for high stakes"

How Gamercraft and Theodo built a highly scalable serverless gaming tech platform

Guest post authored by the Gamercraft team. Gamercraft offers a next-generation competitive gaming platform to make it easy for amateur gamers to compete in high-quality tournaments in a fair, fun, and skill-adjusted way. With its anti-cheating and advanced matchmaking algorithms, Gamercraft’s ecosystem ensures that gamers always compete against others of their rank, thus minimizing bad […]

The Evolution of the Amazon Lumberyard User Experience

Authored by Yuyi Hsu I lead the User Experience (UX) team for Amazon Lumberyard. My team works closely with the Lumberyard Engineering and Product Management teams to research and design the user experience of the tools that game developers and content creators use to build their games. The Observation I come from a product design […]

Announcing Amazon Lumberyard 1.27

Hello Lumbernauts! As an eventful year comes to an eventful end, our plucky team of developers is busy making much requested improvements to the Amazon Lumberyard engine with an aim to tighten up usability with optimized workflows throughout the user interface, support for new and improved physics features, and even more customization options for developers […]

Unveiling EC2 Mac Instances on AWS for Game Developers

How ‘Bout Them Apples: Unveiling EC2 Mac Instances on AWS for Game Developers

During our Amazon Web Services (AWS) Late Night at re:Invent on Monday, we announced the new Amazon Elastic Compute Cloud (Amazon EC2) Mac instances. Powered by AWS Nitro System and built on Mac mini computers, EC2 Mac instances will, for the first time ever, enable game developers to natively run on-demand macOS workloads in the […]

AWS announces AMD EPYC™ processor-based instance support for Amazon GameLift

Today, we are excited to announce a collaboration with AMD that provides instance support for Amazon GameLift. An AWS managed service, GameLift enables developers to deploy, operate, and scale dedicated servers in the cloud for multiplayer games. Whether it’s creating a 200+ player battle royale game with Large Match Support or automatically adapting server capacity […]

In the “game,” two players connect to a session and move around with their characters in a world.

Game Server Hosting on AWS Fargate

AWS offers various options for hosting session-based games. Whether you’d like to leverage a managed service like Amazon GameLift, build your own solution using Amazon EC2, or use a container service such as Amazon Elastic Kubernetes Service (EKS) or Amazon Elastic Container Service (ECS), AWS provides secure, resizable capacity to operate your game with low […]