AWS for Games Blog

Architecture for tutorial

Building a Presence API using AWS AppSync, AWS Lambda, Amazon Elasticache and Amazon EventBridge

Introduction When developing a video game, whether single-player or multiplayer, social and competitive features help create a network effect and increase players’ engagement. These features usually require a backend API. Among them, presence information lets players know about online status changes of other users, allowing them to challenge others quickly or invite them for a […]

Architecture to deploy a Perforce Helix Core server on AWS

Centralize your Game Production Assets on AWS With Perforce Helix Core

This is the second article of a two-part series. Start with part one, Build Perforce Helix Core on AWS. The need for a fast and scalable version control system has always existed but now, as games grow larger in size and complexity, studios not only need their assets stored in a central location they need […]

"Enabling amateur players to play for high stakes"

How Gamercraft and Theodo built a highly scalable serverless gaming tech platform

Guest post authored by the Gamercraft team. Gamercraft offers a next-generation competitive gaming platform to make it easy for amateur gamers to compete in high-quality tournaments in a fair, fun, and skill-adjusted way. With its anti-cheating and advanced matchmaking algorithms, Gamercraft’s ecosystem ensures that gamers always compete against others of their rank, thus minimizing bad […]

The Evolution of the Amazon Lumberyard User Experience

Authored by Yuyi Hsu I lead the User Experience (UX) team for Amazon Lumberyard. My team works closely with the Lumberyard Engineering and Product Management teams to research and design the user experience of the tools that game developers and content creators use to build their games. The Observation I come from a product design […]

Announcing Amazon Lumberyard 1.27

Hello Lumbernauts! As an eventful year comes to an eventful end, our plucky team of developers is busy making much requested improvements to the Amazon Lumberyard engine with an aim to tighten up usability with optimized workflows throughout the user interface, support for new and improved physics features, and even more customization options for developers […]

Unveiling EC2 Mac Instances on AWS for Game Developers

How ‘Bout Them Apples: Unveiling EC2 Mac Instances on AWS for Game Developers

During our Amazon Web Services (AWS) Late Night at re:Invent on Monday, we announced the new Amazon Elastic Compute Cloud (Amazon EC2) Mac instances. Powered by AWS Nitro System and built on Mac mini computers, EC2 Mac instances will, for the first time ever, enable game developers to natively run on-demand macOS workloads in the […]

AWS announces AMD EPYC™ processor-based instance support for Amazon GameLift

Today, we are excited to announce a collaboration with AMD that provides instance support for Amazon GameLift. An AWS managed service, GameLift enables developers to deploy, operate, and scale dedicated servers in the cloud for multiplayer games. Whether it’s creating a 200+ player battle royale game with Large Match Support or automatically adapting server capacity […]

In the “game,” two players connect to a session and move around with their characters in a world.

Game Server Hosting on AWS Fargate

AWS offers various options for hosting session-based games. Whether you’d like to leverage a managed service like Amazon GameLift, build your own solution using Amazon EC2, or use a container service such as Amazon Elastic Kubernetes Service (EKS) or Amazon Elastic Container Service (ECS), AWS provides secure, resizable capacity to operate your game with low […]

AWS announces General Availability of Amazon GameLift Feature Update

Today, we are excited to announce the general availability (GA) of an update to Amazon GameLift FlexMatch, enabling you as a game developer to use the fully managed multiplayer matchmaker with any game server solution of your choice. Amazon GameLift is an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games. […]

A conversation with Women in Games

In this post, we hear from UKIR Sales Lead for AWS Game Tech and Advisory Board Member of not-for-profit organization Women in Games (WIGJ), Sarah Calveley, who recently hosted a fireside chat at the WIGJ Global Conference. As a woman with a career in technology, and particularly games, I’m very passionate about diversity in the […]