AWS for Games Blog
Behind Great Games: AWS is How Game Tech Edition 2
Over the past year, many of us have felt compelled to escape into a game, even if only for a few hours. Technology has been our salvation and our solace. When we’ve been forced to stay apart, tech has helped us to feel connected, whether by racing strangers through virtual cities or teaming up to […]
Unleashing the power of the Carbonated Studios team
Guest post authored by Carbonated Studios. (Editor’s note: This is the first in a blog series from our Lumberyard customers. We really appreciate the time they took to share their experiences in working with Lumberyard!) WHO ARE WE We’re Carbonated! We’re a smaller studio based in El Segundo, California, and comprised of vets from Electronic […]
Announcing Lumberyard Beta 1.28!
Authored by Doug Erickson, Sr. Documentation Manager for AWS Game Tech. It’s been awhile, hasn’t it? We missed you, too! We have been very busy on major changes to Lumberyard, which we will announce as soon as we can, but it’s taking a lot of preparation and energy. So, for the interim, we are releasing […]
Building Our Game on AWS – Lessons Learned by Leaftail Labs
Guest post authored by Eli Tayrien, CTO and Co-founder, Leaftail Labs. Leaftail Labs was formed in 2017 by a pair of game industry veterans who saw exciting possibilities in mobile AR gaming. Our first game, Nibblity, recently launched worldwide, and we are excited to continue to deliver more excited content for you and your Nibblins […]
The Journey to Prefabs
Hi, my name is Joshua Rainbolt, and I’m a Lead Senior User Experience Designer for AWS Game Tech. I am one of several stakeholders who have been lucky enough to be involved with the evolution of Amazon Lumberyard’s prefab system over the past several years. We called them “slices” at the time, because our team […]
Hyper-scale online games with a hybrid AWS Solution
Online multiplayer games, such as multiplayer online battle arenas (MOBA), are becoming increasingly popular. One option for game server hosting is to use on-premises data centers, which require multi-year contracts for a set number of resources. As the number of players for a given game grows, developers have to determine what to do if they […]
Offer employees flexible work arrangements while maintaining a secure game pipeline
In recent years, games were mostly built behind key-carded doors. While other tech industries adopted remote work to allow for distributed production, most game studios required employees to work in the office. But distributed production of games is not entirely new. From artists to programmers to producers, in most aspects of game production, there’s some […]
A Guide to Amazon GameLift & Game Servers
As game developers, your players expect a great in-game experience, with low latency and uninterrupted play. As the number of concurrent players grows, so does the complexity of the infrastructure needed to support them. Game server hosting is a critical piece to your overall game backend architecture for session-based multiplayer games. It’s critical to your […]
Splitting the Atom: Introducing Lumberyard’s New Photorealistic Renderer
Authored by Chanelle Mosquera and Doug Erickson of the Amazon Lumberyard team. For over 5 years, Amazon Lumberyard‘s graphics engine has served our customers in fine stead. As we looked to our future, we recognized that its fixed approach to rendering and its established feature set would limit our customers’ ability to innovate and take advantage […]
How the power of voice can supercharge gaming
Doppio is a voice game developer based in the sunny part of Europe that has created voice game hits such as The Vortex, The 3% Challenge, and the iconic PAC-MANTM WAKA WAKA. Jeferson Valadares is a game veteran bringing his experience from renowned studios such as BioWare, Playfish, Digital Chocolate, and BANDAI NAMCO. Christopher Barnes […]