AWS for Games Blog
Category: Top Posts
Epic Games taps AWS Local Zones for Fortnite’s NA-Central servers
Starting today, Epic Games will be using AWS Local Zones to support its new NA-Central server region in Fortnite. This new Fortnite server region will bring low latency gameplay to more players in the central United States and Mexico. The NA-Central server region will join the two other AWS-powered Fortnite server regions in North America, […]
The Game Developer’s Guide to AWS re:Invent 2022
AWS re:Invent was back in full force in 2022 with over 50,000 members of the global cloud community coming together in Las Vegas for the 11th edition of the conference. With dozens of new products launched and hundreds of breakout sessions to attend, there is always too much for one person to cover in four […]
GameLift in 2020 – Major update now available in preview
Amazon GameLift enables developers to deploy, operate, and scale dedicated, low-cost servers for session-based, multiplayer games. Whether it’s creating a 200+ player battle royale game with Large Match Support or automatically adapting server capacity with player traffic using Autoscaling, GameLift leverages the power and reliability of AWS to provide seamless gameplay experiences for players worldwide. […]
New Game Tech Learning Path is Your Training Walkthrough
AWS Training and Certification is excited to announce a new Game Tech learning path that organizes all Game Tech courses into one place. Whether you’re a solutions architect, game developer, data engineer, or data analyst, this learning path provides structured guidance on where to begin your training and next steps to gain expertise. As we develop new […]
Demonstrating Cloud Gaming Concurrency at Scale with Polystream and AWS Game Tech
We invited AWS APN Partner Polystream Platform Architect Scott Perham to write a guest blog. Learn how Polystream deliver 3D interactivity at scale using AWS services including Amazon Elastic Compute Cloud (EC2). We are witnessing the next evolution of cloud gaming, 3D interactive apps like 3D car configurators and collaborative development using cloud-based tools but there […]
Amazon GameLift Realtime Servers Now Available
After being announced in preview at Game Developers Conference (GDC) 2019, Amazon GameLift Realtime Servers is now available to help game developers create and customize affordable game servers. Building a great multiplayer game experience oftentimes has barriers that deter game developers from building a multiplayer game. It can be time consuming and costly, and […]
How to defend games against DDoS attacks
When launching a new game, it’s critical to ensure your players can access and enjoy it without interruption. That’s why you need to protect your game against Distributed Denial of Service (DDoS) attacks. Fortunately, if you’re building your game on AWS, you’re already protected against many common DDoS attacks. This post explores the architecture decisions […]
Build Immersive and Ambitious Game Experiences
Game development isn’t only about game services and connected features. It’s also about building immersive, ambitious experiences unconstrained by technology. Looking to build fast and keep players playing? That’s where Amazon Game Tech can help. Amazon Game Tech provides tools and services that empower game developers, helping them craft innovative experiences that delight their customers. […]
Accelerate your game at global scale with Amazon CloudFront
So, you’ve taken months, if not years, to create the perfect game and you just know your players are going to love it. Now it’s time to launch. All that’s left to do is put your game on the marketplace and let them have at it, right? Not quite, but we can help. To really […]
Announcing Amazon GameLift Realtime Servers, Now in Preview
Across all game genres and all gaming platforms, player demand for vibrant online experiences is driving the growth of multiplayer games. But creating a multiplayer game can be a daunting challenge for many game developers. Traditional commercial solutions for multiplayer game servers are often optimized for games that are very sensitive to latency with […]