AWS for Games Blog

Category: Game Development

Enhancing Game and Media Workflows with Global File Systems on AWS

­In today’s global interconnected world, organizations often find themselves distributed across various geographical locations. It all begins as a small local studio, where artists collaborate in a single physical location, relying on local storage solutions like network-attached storage (NAS). As the studio begins to gain momentum and expand to a globally connected organization with studios in multiple […]

Boosting Unreal Engine Performance with Amazon FSx for OpenZFS as a Shared Derived Data Cache

Creating video games is a complex process, requiring diverse teams to collaborate across various aspects of a project. With recent world events, development environments are increasingly hybrid. Team members are now contributing from both home and office locations, as well as adopting virtual workstations. Caching is essential in the development of large, immersive games to […]

Game Developer’s Guide to Amazon DocumentDB (with MongoDB compatibility) Part Three: Operation Best Practices

Introduction  To continue our discussion about Amazon DocumentDB best practices in part two, we are going to focus on data protection, scaling, monitoring, and cost optimization in this blog. Protecting data  To protect your data stored in Amazon DocumentDB, you should encrypt it by enabling the storage encryption option during cluster creation. Encryption is enabled […]

From Challenge to Triumph: Gaggle’s Journey in Overcoming DDoS Attacks with AWS Shield Advanced

In this blog, we explore the challenges Gaggle Studios faced with DDoS attacks due to the success of their online game, ‘Goose Goose Duck.’ We’ll delve into how they navigated these challenges and implemented effective mitigation strategies. ‘Goose Goose Duck,’ a game of social deduction created by Gaggle Studios, stands out in the online gaming […]

Level-Up Player Retention with No-Code Machine Learning Using Amazon SageMaker Canvas

Free-to-play (F2P) games have become a dominant force and model in the gaming industry. Their revenue relies primarily on in-game ads and transactions driven by a large, engaged, and consistent player base. Besides requiring robust infrastructure and backend systems to handle the scale of incoming players, F2P games also require a continual funnel of new players, […]

Game Developer’s Guide to Amazon DocumentDB (with MongoDB compatibility) Part Two: Design and Development Best Practices

Introduction  In part one, we introduced key features of Amazon DocumentDB and explained how they can be applied to solve common database use cases in game development. In part two and part three of this blog series, we are going to focus on best practices for improving the overall scalability, performance, security, and observability of […]

AWS for Games updates from re:Invent 2023

During re:Invent 2023, the AWS for Games team showcased the latest ways our customers are using AWS game development tools and introduced several new purpose-built guidance and partner solutions that are now available in the AWS Games Solution Library. Recordings of AWS for Games customer presentations from re:Invent include: Customer Keynote – Riot Games: Riot Games’ […]

Setting up a Minecraft Java server on Amazon EC2

Introduction This blog covers how to deploy your own personal Minecraft Java server on AWS. Hosting your server on AWS can eliminate common networking challenges and security concerns associated with at-home servers. Because you have control over the virtual machine, you can configure any mods or plugins that you want. We will use Amazon Elastic […]

How thatgamecompany Fosters Human Connections Through Innovative Technology & Developer Mindset

thatgamecompany (TGC) is a renowned game development studio celebrated for its distinctive approach to creating emotionally engaging games that foster human connections. The company creates titles such as fl0w, Flower, Journey, and Sky: Children of the Light within the studio’s ethos: nurturing positive human interactions, fostering empathy, and generating experiences of inclusivity and understanding between […]

Riot Games prepares to close its last data center as it completes global migration to AWS

Riot Games prepares to close its last data center as it completes global migration to AWS

At AWS re:Invent, Riot Games’ Head of Global Infrastructure and Operations, Brent Rich, outlined how the company is in the final stages of its multi-year global datacenter decommissioning effort, which will be completed in early 2024. Through this effort, Riot is bringing servers closer than ever to players of Riot titles, including League of Legends, […]