AWS for Games Blog
Category: Amazon EC2
Norsfell builds ‘Tribes of Midgard’ Viking empire with Amazon GameLift
Independent game development studio, Norsfell, was founded in 2013 to forge new genres that bring people together. Now approaching its 10th anniversary, Norsfell has grown from a small startup developing mobile games into a studio with nearly 40 team members who helped launch the award-winning multi-platform game, “Tribes of Midgard.” Globally released on July 27, […]
Ryu Games builds Web3 video game marketplace on AWS
Today, more players are accessing the latest video game releases online as digital downloads, instead of heading into a brick-and-mortar store. This shift has reduced steps between game developers and end users, enabling players to access the latest titles and downloadable game updates from the comfort of their homes. Now, Ryu Games is taking the […]
Pixel Federation goes all-in on AWS with help from Labyrinth Labs
Mobile game developer and publisher Pixel Federation entertains more than 140M players worldwide with popular mobile games, including ‘Diggy’s Adventure,’ ‘Trainstation 2,’ ‘Puzzle Adventure,’ and ‘Port City.’ Founded by four game enthusiasts in 2007, the Slovakia-based company specializes in creating mobile free-to-play community-based experiences, determining development priorities based on player feedback. Hampered by increasingly frequent […]
How Meta’s Oculus Studios Division reduces game development time and costs with Amazon GameLift
Advancing the art of virtual reality (VR) storytelling is one the primary objectives of Meta’s Oculus Studios, the division that publishes popular multiplayer games, including “Population One,” “Onward VR,” and “Beat Saber.” As Meta’s Oculus Studios continues to evolve, establishing a reliable and scalable game development and hosting backend that their VR storytellers can tap […]
Stream a remote environment with NICE DCV over QUIC UDP for a 4K monitor at 60 FPS
In recent years, game development has become increasingly distributed. In 2020, COVID-19 accelerated the demand and innovation for remote solutions. Game teams of all shapes and sizes were left with two choices: rush to take home workstations and then use their virtual private network (VPN) to access the office, or leave office development workstations and […]
Zero performance compromise: Gearbox Entertainment goes remote with AWS and Perforce
Gearbox Entertainment, founded by Randy Pitchford, is an award-winning game development studio and publisher known for creating games for smash hit game franchises including Half-Life, Borderlands, and Brothers in Arms. The company’s creative capabilities have seen it excel not just in video games, but also in comic books, action figures, apparel, art prints, novels, non-fiction […]
Compiling Unreal Engine 4 Dedicated Servers for AWS Graviton EC2 Instances
Epic Games is a leading interactive entertainment company responsible for some of the world’s largest games including Fortnite, and also develops Unreal Engine, Unreal Engine is a world leading open and advanced real-time 3D creation tool. Continuously evolving, it not only powers the world’s leading games, it also offers creators across industries the freedom and […]
Building Our Game on AWS – Lessons Learned by Leaftail Labs
Guest post authored by Eli Tayrien, CTO and Co-founder, Leaftail Labs. Leaftail Labs was formed in 2017 by a pair of game industry veterans who saw exciting possibilities in mobile AR gaming. Our first game, Nibblity, recently launched worldwide, and we are excited to continue to deliver more excited content for you and your Nibblins […]
Improving the Player Experience by Leveraging AWS Global Accelerator and Amazon GameLift FleetIQ
Building a game to serve worldwide users over the internet can be challenging. In this two-part series, we’ll walk you through how game developers improve the player experience worldwide in order to deploy more efficiently, achieve lower latency, improve in-game performance, and deliver game content faster. In this first post, we focus on how to […]
Introducing the Amazon GameLift FleetIQ adapter for Agones
Authored by Jeremy Cowan, Principal Specialist SA, Containers, Trevor Roberts, Senior Solutions Architect Launching a new game title carries a certain amount of risk, requires a fair amount of investment, and might require a lot of compute power. Though exciting as it may be, you don’t always know whether the game will be a runaway […]