AWS for M&E Blog
Category: AWS Elemental MediaLive
Advancing entertainment across the media spectrum
This year, Future Publishing put forward its Best in Market awards (previously Best of Show at NAB) to recognize innovation and excellence in newly introduced professional TV/video, radio/audio, and AV products and solutions. “We were impressed with the quality and innovation demonstrated by this year’s Best in Market nominees, ” said Tom Butts, TV Tech […]
PGA TOUR tees up with AWS to reimagine the fan experience
With every major event, professional sports leagues continue to transform the fan experience using a range of technological advancements, from artificial intelligence (AI) to machine learning (ML) and analytics. Looking to boost fan engagement and streamline its video production and delivery workflow, the PGA TOUR (TOUR) recently enlisted Amazon Web Services (AWS) as its official […]
Localized news and sports using Amazon Location Service
As mobile experiences evolve, Amazon Web Services (AWS) continues to innovate by launching services that facilitate near-real-time, personalized, and interactive features for customers. Now broadcasters and publishers have a new solution to engage viewers and fans through compelling location-aware experiences that enrich mobile content. With the launch of Amazon Location Service, location functionality can be […]
Seerslab creates a global 4K streaming platform using AWS Media Services
Seerslab, a leading augmented reality (AR) company using mobile AR and Vision AI source technologies, wanted to build a global online concert platform with 4K-quality accessible to fans anywhere in the world. It was essential to automate and connect all the parts of the platform – from login to streaming. Using AWS Elemental MediaLive, which […]
How-to: Build a video-chat application for live streams using AWS Amplify and AWS Media Services
In this post, we are going to build a video-chat web application. For front-end hosting and backend resources, we’ll use AWS services like AWS Amplify, a set of tools and services that help front-end web and mobile developers build scalable full stack applications. And by using AWS Cloud Development Kit (AWS CDK), an open-source software […]
Part 3: Live and VOD-to-Live HDR workflows on AWS
Part 1: Expanding the color gamut with HDR and AWS Elemental Part 2: HDR VOD workflows using AWS Elemental Server and AWS Elemental MediaConvert Part 3: Live and VOD-to-Live HDR workflows on AWS (this post) Introduction In this post, we focus on live content generated in real time, as well as file playout or VOD-to-live […]
Part 1: Expanding the color gamut with HDR and AWS Elemental
In this three part series, we discuss the current status of High Dynamic Range (HDR) video support across the AWS Elemental Media Services and appliances. Since our founding in 2006, our customers have expected our products to continue to produce the best quality video per bit using the latest codecs and formats. HDR is now […]
Contextualized viewer engagement and monetization for live OTT events
Popular live stream events often command higher viewer attention due to the thrill, uncertainty, freshness, and unknowns of the content. On the other hand, in the over-the-top (OTT) world the last mile network latency and media player buffer often push a viewer at least few seconds behind real time. This elevated viewer attention and last-mile […]
Stream tennis matches through AWS Elemental MediaLive and generate real-time replays with Amazon Rekognition
UPDATE: A new open source solution called Media Replay Engine (MRE) was released to the public that provides a scalable plugin-based framework designed to process live video sources and generate clips and highlights that support several linear and digital channel use cases. You can find it here: https://github.com/awslabs/aws-media-replay-engine. Broadcasters are increasingly looking to the cloud […]
How to: Automatic failover of file and live inputs in AWS Elemental MediaLive
It’s imperative in a live video streaming workflow to have a video slate (MP4) as a backup for a live input (for example RTMP PUSH). This ensures video continuity by switching automatically to a video slate (MP4) when there is no active live input, and switching back to the live input when live ingest is […]