AWS for Games Blog
Tag: AWS game development
Creating a Battle Royale Game Using Unity and Amazon GameLift
Multiplayer battle royale games are getting big, and I don’t just mean in terms of sales! Pitting dozens to hundreds of players against each other to be the last one standing, these games are all the rage. In fact, according to a recent survey, over 40% of gamers in the US played a battle royale […]
What I Learned from Ubisoft, Gearbox Software and others at devcom 2019
I had the good fortune to attend the devcom developer conference in Cologne, Germany this August. devcom is a precursor event to gamescom, Europe’s biggest trade fair for video games. However, as this is a blog for developers I’m going to focus on devcom. devcom is the official gamescom developer event and is roughly equivalent […]
Visual scripting updates, new animation features, and PhysX 4.1 in Lumberyard Beta 1.21 – Available Now
Today, we’re excited to release Amazon Lumberyard Beta 1.21. Lumberyard Beta 1.21 is full of improvements we’ve made as a result of working directly with game studios and game developers in the thick of their development cycle. This latest version of Lumberyard has over 70 improvements, fixes, and features for designers, animators, programmers, and more. […]
Redesigning Amazon Lumberyard’s Viewport Interaction Model
Amazon Lumberyard recently introduced a new Viewport Interaction Model to make editing entities simpler and more intuitive in the Lumberyard editor. The new Viewport Interaction Model enables you to manage entities in 3D spaces faster and more effectively, and is a complete reworking of one of our editor’s most essential production tools, the viewport manipulator. […]
Performance Improvements in Lumberyard Beta 1.20 – Available Now
Speed matters in game development – both in terms of how efficient your workflows are and how performant your game is. That’s why today, we’re excited to announce Amazon Lumberyard Beta 1.20, which reduces the time it takes Lumberyard to scan assets by 90%. This release contains over 200 improvements, fixes, and features. Click here […]
Oasis Games and Iron Mountain Interactive Power Hero Sports Game Steel Circus with Amazon GameLift
Players love jumping into fast-paced and action-packed multiplayer sports games. But how do you make players feel truly immersed and engaged with other players when in reality, they’re likely scattered across the globe? For Oasis Games and Iron Mountain Interactive, the speed of both gameplay and the game’s supporting infrastructure is key. Their latest title, […]
How to build a dynamic message of the day with AWS Lambda
A continual dialogue is a great way to engage your players and keep them coming back to your game long after launch. By sending a message to your players’ devices every day, you can encourage them to explore a new map, equip a new weapon, or even make an in-game purchase. Today, we’re going to […]
Case study: How Butterscotch Shenanigans keep a Levelhead with AWS
The games industry is a crowded and competitive place. A studio could spend over a year developing a game, to launch it alongside thousands of other new titles. In this hypercompetitive world of video games, it can be difficult for any game to succeed. And if you’re an independent developer, how can you cut through […]