AWS for Games Blog
Pixel Federation goes all-in on AWS with help from Labyrinth Labs
Mobile game developer and publisher Pixel Federation entertains more than 140M players worldwide with popular mobile games, including ‘Diggy’s Adventure,’ ‘Trainstation 2,’ ‘Puzzle Adventure,’ and ‘Port City.’ Founded by four game enthusiasts in 2007, the Slovakia-based company specializes in creating mobile free-to-play community-based experiences, determining development priorities based on player feedback. Hampered by increasingly frequent […]
AWS for Games at Gamescom 2023
Gamescom, the annual video game trade fair and conference held in Cologne, Germany, came roaring back in 2022 with over 265,000 consumers and industry professionals coming together to interact and get a glimpse into the future of gaming. The conference, one of the largest gaming events in the world, offers a platform for game developers, publishers, […]
New Solution Guidance for building scalable cross-platform game backends on AWS
Games are increasingly cross-platform and online, and game developers need to develop secure and scalable backend features to support these online elements of their games. Developers also want to allow players to play with their friends across platforms, and move gameplay between those platforms to provide a seamless player experience. Customers share with us that […]
How Meta’s Oculus Studios Division reduces game development time and costs with Amazon GameLift
Advancing the art of virtual reality (VR) storytelling is one the primary objectives of Meta’s Oculus Studios, the division that publishes popular multiplayer games, including “Population One,” “Onward VR,” and “Beat Saber.” As Meta’s Oculus Studios continues to evolve, establishing a reliable and scalable game development and hosting backend that their VR storytellers can tap […]
Getting Started with Unreal Engine Development on AWS
Blog authors: Gena Gizzi, Jake Wolf, Noor Fairoza, and Chris Blackwell Democratizing Unreal Engine development on AWS with End User Compute products and advanced GPU-based EC2 instances Introduction The games industry is evolving and user-generated content (UGC) is leading the change. Players are making more UGC than ever, motivated by self-expression and the chance to […]
Fire up your Unreal Engine-based game on all Graviton cores
This post is written by Yahav Biran, Principal Solutions Architect, and Matt Trescot, Games, SA Leader – Americas Historically, the art of creating and running complex game servers locked developers in to a single CPU architecture, typically Intel/AMD. Our developers tell us it’s hard to introduce different CPU architectures once game servers are built for a […]
Compiling Unreal Engine 5 Dedicated Servers for AWS Graviton EC2 Instances
Epic Games (Epic) is a leading interactive entertainment company and provider of Unreal Engine (UE), one of the most open and advanced real-time 3D creation tools that powers some of the world’s leading games including Fortnite, and is also utilized by creators across industries to deliver cutting-edge experiences. Epic Games and AWS recently collaborated to […]
QXR Studios accelerates game testing and development with Amazon GameLift Anywhere
A mage, a hacker, and a barbarian walk into a bar… What sounds like the start of a joke is the ultimate vision for cyberpunk, blockchain collectible card game “Metropolis Origins”, created by game industry veterans at QXR Studios. Players build decks with cards from Government, Corporate, or Underground factions, and go up against other […]
How an indie developer realized an out-of-this-world vision for multiplayer video game “Crossfar” using Amazon GameLift
Like space age gladiators, “Crossfar” players battle head-to-head in a zero-gravity sphere arena set amongst the stars. Piloting drones, gamers must defend their gate, destroy enemy defenses, and rely on sharp tactical decision-making to come out on top. Imagined as a sci-fi take on esports, the game was developed in only two years by a […]
EA’s Metalhead launches ‘Super Mega Baseball 4’ with cross-play for six platforms using Amazon GameLift
Metalhead knows a thing or two about big swings. As the developer behind popular video game franchise “Super Mega Baseball,” the studio has taken each installment to new heights, growing its own capabilities and talent base in tandem. Now part of EA SPORTS, Metalhead has aimed for the fences with “Super Mega Baseball 4” (SMB […]