AWS for Games Blog
How to optimize Amazon GameLift fleets using CloudWatch
Introduction With the ever-growing popularity of multiplayer games, dedicated game servers are becoming increasingly important to give players a way to seamlessly play online. But correctly managing game servers to the unique needs of your game can be tricky, especially when you have infrastructure costs to consider, and a global player base that demands a […]
How Adtech Platform AudioMob Is Changing The Mobile Game Monetization Through Amazon Web Services
AudioMob was founded after we spotted a tremendous monetization opportunity for game developers. Rewarded video ads in mobile games have made developers and publishers money, but always at the expense of interrupting games. Yet these interruptions don’t just irritate players, they can even push them away from a game entirely, thereby damaging retention. This can […]
Introducing the Games Industry Lens for the AWS Well-Architected Framework
As the Games Industry grows, cloud technology will continue to play an important role in supporting nearly every aspect of the game development lifecycle. Globally distributed game development teams depend on scalable infrastructure to build and test their games; players expect game developers to deliver fun and engaging social experiences; and analytics teams require tools […]
Enabling Quest 2 AR/VR on EC2 with NICE DCV
As AR/VR becomes more prevalent, companies are starting to work within the cloud to develop, test, and deliver real-time AR/VR environments for their customers. To meet this demand, AR/VR companies must ensure that they have a performant solution for headset users. AWS provides multiple avenues to achieve this kind of solution by utilizing HPC infrastructure […]
Make the most of re:Invent 2021 with the Game Tech industry guide
The entire AWS Game Tech team welcomes you to celebrate 10 years of AWS re:Invent this year. We’re back in Las Vegas (and virtually) with an exciting program planned with five keynotes, more than 20 leadership sessions, and over 1,200 breakout and interactive sessions from November 29 through December 3, 2021. Plus, stop by the […]
Now available: New Asia Pacific (Osaka) region and Graviton2 support for Amazon GameLift
Today, we’re excited to release an update to Amazon GameLift that increases coverage for developers and enhances seamless, low-latency gameplay experiences for players in Japan. GameLift, an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games, enables you as a developer to create a 200+ player battle royale game with Large […]
Lazy Koala Makes The Winning Move to Analytics With AWS
The gaming industry is on the cutting edge of new technology. But for some companies, the challenges cut too deep and they lose funds until they close. Lazy Koala Games wasn’t going to let that happen to it. The German start-up was founded in July 2019 by two IT business students, Marcel Deufel and Julian […]
Amazon GameLift Integration with Unreal Engine – New YouTube Video Series Launch
AWS Game Tech is excited to announce a brand new series for “Building Games on AWS” — a new YouTube tutorial show pioneered by Game Tech Solutions Architects that focuses on teaching game developers how to use AWS for game-related workflows. If you are unfamiliar with “Building Games on AWS”, check out this blog post […]
We Also Make Games: AWS’ First Internal O3DE Game is Now Available!
Author(s): Starr Shaw, Technical Artist for O3DE / John Kennedy, Head of Product for Amazon Lumberyard and O3DE Developers like code. Developers like demos. But game developers, in our experience, REALLY like code and demos. And we’re looking to share some code and demos with you! After all, when you’re starting to create a new […]
Stream a remote environment with NICE DCV over QUIC UDP for a 4K monitor at 60 FPS
In recent years, game development has become increasingly distributed. In 2020, COVID-19 accelerated the demand and innovation for remote solutions. Game teams of all shapes and sizes were left with two choices: rush to take home workstations and then use their virtual private network (VPN) to access the office, or leave office development workstations and […]