AWS for Games Blog

Category: Top Posts

CrazyGames upgrades platform with real-time friends system using AWS AppSync

Multiplayer games platform CrazyGames engages more than 35 million players around the world with browser-based titles such as Ludo King and Paper Delivery Boy in 24 different languages. Whether playing through a desktop or mobile device, all gamers can now enjoy an enhanced social experience with a new real-time friends system built using Amazon Web […]

Launching Ghostbusters: Rise of the Ghost Lord – How nDreams scale tested with AWS Fargate

This blog was co-authored by Tim Edmunds, Technical Director, nDreams; Jamie Holding, Senior Principal Programmer, nDreams; and Nick Robinson, Technical Director, Near Light. Leading up to the launch of the multiplayer VR game Ghostbusters: Rise of the Ghost Lord, the talented team at nDreams knew they needed to put the game through its paces at […]

Harmony Games Deploys a Fully Custom Game Backend Utilizing AWS Cloud Development Kit (AWS CDK)

Introduction: The importance of selecting a proper game backend Selecting a game backend solution is one of the most significant decisions that game studios face during development. The decision criteria varies depending on the type of game being released, the game launch timeline, the available engineering resources, and studio budgets. Harmony Games, a mobile game […]

Developer’s Guide to operate game servers on Kubernetes – Part 1

Introduction Live operations are a strategy that maintains player interest through continuous updates and fresh content, enhancing dynamic engagement and driving game evolution across platforms. Game operation teams use live operations to deliver new expansions or events in multiplayer online games, enriching the online world. Player customization, seasonal events, and community challenges boost retention, engagement, […]

Azur Games migrates all game analytics data to ClickHouse Cloud on AWS

Azur Games , a mobile game publisher and developer, recently achieved over 8 billion game installs across their portfolio of hypercasual games. In the beginning of 2024, Azur Games migrated all 120 TB of their active game telemetry data to ClickHouse Cloud on Amazon Web Services (AWS), a fully managed service that allows companies to […]

Omeda Studios swaps out ‘Predecessor’ backend in less than five months using Amazon GameLift and Pragma

After running the live game for 16 months, Omeda Studios migrated its backend to Pragma using Amazon GameLift, the dedicated game server management service from Amazon Web Services (AWS). The change was implemented ahead of its latest release, which made the game free-to-play across platforms.

How to use Amazon GameLift FlexMatch to implement block and avoid lists

For online game players, a key driver of player satisfaction is the availability of tools for safeguarding individuals and ensuring community health. Competitive games are especially prone to toxic interactions, and a healthy community will increase player retention. Block and avoid lists are a way to ensure that your players don’t have to interact or […]

Fine-tune online game matchmaking with Amazon GameLift FlexMatch rule sets and the Amazon GameLift Testing Toolkit

Creating matches in online games that are fair and fun for everyone is a key part of a great gaming experience. However, as the number of players being matched increases, the number of potential matches increases exponentially, making the task of creating balanced matches more difficult. One way to fine tune matchmaking to deliver high-quality […]

Freedom Games supports the indie game community with AWS

More than entertainment, video games unite people across the globe with common interests. It’s that sense of community that drives Freedom Games to support indie developers in bringing their titles to players worldwide. Established in 2020, Freedom Games has built a platform that supports many indie studios every year, with Amazon Web Services (AWS) providing […]