AWS for Games Blog

Category: Compute

How Good Job Games Accelerates 43% with AWS Build Pipeline

This post was co-authored by Kaan Turkmen, DevOps Engineer at Good Job Games. Introduction In this blog, we will explore how Good Job Games crafted a scalable and secure build pipeline on AWS, utilizing services like Amazon EC2, Amazon EFS, and Amazon S3 to optimize its game development processes. Good Job Games was established in […]

CrazyGames upgrades platform with real-time friends system using AWS AppSync

Multiplayer games platform CrazyGames engages more than 35 million players around the world with browser-based titles such as Ludo King and Paper Delivery Boy in 24 different languages. Whether playing through a desktop or mobile device, all gamers can now enjoy an enhanced social experience with a new real-time friends system built using Amazon Web […]

How Code Wizards load tested Heroic Labs’ Nakama to two million concurrent players with AWS

Many game developers struggle to build game backend systems that can scale for large numbers of players, especially during events like game launches where there can be very high and unpredictable amounts of traffic. Nakama, a game backend service from the company Heroic Labs (an AWS partner), aims to solve this problem. The Nakama platform […]

Electronic Arts streamlines game patching with AWS

This post was co-authored by Bryan Chiu, Site Reliability Engineer, EA. Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile. Known for popular game franchises including EA Sports FC, Madden NFL, Battlefield, and Apex Legends, EA regularly releases new game versions to mitigate issues, make improvements, and add […]

Launching Ghostbusters: Rise of the Ghost Lord – How nDreams scale tested with AWS Fargate

This blog was co-authored by Tim Edmunds, Technical Director, nDreams; Jamie Holding, Senior Principal Programmer, nDreams; and Nick Robinson, Technical Director, Near Light. Leading up to the launch of the multiplayer VR game Ghostbusters: Rise of the Ghost Lord, the talented team at nDreams knew they needed to put the game through its paces at […]

Modulate scales ToxMod AI voice chat moderation tool with AWS

From in-game chats to gig economy apps, social media, and beyond, digital conversations can quickly turn toxic, even dangerous. It’s a problem that Massachusetts-based startup Modulate is tackling head-on with its ToxMod voice chat moderation tool. The technology applies artificial intelligence (AI) and machine learning (ML) to voice conversations to flag problematic behavior, and has […]

Harmony Games Deploys a Fully Custom Game Backend Utilizing AWS Cloud Development Kit (AWS CDK)

Introduction: The importance of selecting a proper game backend Selecting a game backend solution is one of the most significant decisions that game studios face during development. The decision criteria varies depending on the type of game being released, the game launch timeline, the available engineering resources, and studio budgets. Harmony Games, a mobile game […]

Game On-Demand: Unlocking Cost-Efficient Cloud Gaming with Amazon EC2’s Pay-as-You-Go Model using Steam

Introduction In today’s gaming landscape, the concept of cloud gaming is gaining momentum, offering a compelling alternative to traditional gaming setups. With the rise of cloud computing, cloud services providers like Amazon Web Services present an opportunity to explore cost-efficient gaming solutions with pay-as-you-go pricing. In this blog post, we’ll demonstrate how Amazon Elastic Compute […]

How The Pokémon Company International Orchestrates Zero-Downtime Deployments for Pokémon TCG Live – Part 2

This blog is co-authored by Kylie Yamamoto, DevOps Engineer from TPCi, Sarath Kumar Kallayil Sreedharan and Jackie Jiang from AWS. Introduction Part 1 of this two-part blog series delved into the architectural design considerations that underpin Pokémon TCG Live. Part 2 will explain how zero-downtime deployment has been designed and implemented to ensure seamless gameplay. […]

How The Pokémon Company International Orchestrates Zero-Downtime Deployments for Pokémon TCG Live – Part 1

This blog is co-authored by Kylie Yamamoto, DevOps Engineer from TPCi, Sarath Kumar Kallayil Sreedharan and Jackie Jiang from AWS. Introduction Pokémon is one of the most popular and successful entertainment franchises in the world, encompassing video games, mobile apps, the Pokémon Trading Card Game (TCG), animation and movies, Play! Pokémon competitive events, and licensed […]