AWS for Games Blog
Announcing Lumberyard Beta 1.28!
Authored by Doug Erickson, Sr. Documentation Manager for AWS Game Tech.
It’s been awhile, hasn’t it? We missed you, too! We have been very busy on major changes to Lumberyard, which we will announce as soon as we can, but it’s taking a lot of preparation and energy. So, for the interim, we are releasing Lumberyard Beta v 1.28, available today, which brings a couple much-requested updates and fixed over 40 bugs to boot.
“Ah, geez,” you say. “I really want to see that sweet new Atom renderer! I want those new high-performing math libraries and networking APIs! I want real prefabs! This better be good!”
They’re coming! Just not with this release. Big changes require a lot of time and resources. But we have some nice things to share with this release, like:
- The new Twitch API Gem, which wraps the latest Twitch APIs. Now, you can integrate all of the latest features from Twitch into your game, and access them from both Script Canvas and Lua.
- Quality-of-life improvements to the Setup Assistant and the Project Configurator. These improvements include clarifications around the installation type, clean up of the configuration options, and a progress bar to better track your builds in the Project Configurator.
- Updated
lmbr_aws
CLI commands for managing several Cloud Gems, including the Player Account Gem, the Web Communicator Gem, and the Dynamic Content Gem. This coincides with a long-announced deprecation of the Cloud Gem Portal integration.
This is, of course, along with the usual selection of bug fixes as we work to polish Lumberyard. Mostly, we just want to let you know that there’s a lot of hard work going on behind the scenes that we really hope will impress and excite you — and that Lumberyard Beta v1.28 is just a small part of that effort.
Download Lumberyard Beta v1.28 here, and check out the release notes. If you like, jump into our community to share your thoughts, as well!
Keep watching this space, Lumbernauts!