AWS Spatial Computing Blog
Category: AR & VR
VR Virtual Desktop Prototype on the Meta Quest
There is a lot of attention on virtual reality (VR) these days stemming from advances in hardware, collaboration on emerging standards, and availability of new software libraries, tools, and frameworks. What is most exciting is the invention and innovation that happens under these conditions. Amazon Web Services (AWS) strives to enable the community, customers, and […]
How to Host Cross-Platform XR Experiences on AWS
As a Spatial Computing Prototyping Architect at Amazon Web Services (AWS), I need to quickly build prototypes and proofs of concept to validate customer use cases. Whether I am building cross-platform Extended Reality (XR) experiences for meetings, for industrial training, or for multiplayer gaming, I can quickly provision AWS cloud resources on-demand to suit my […]
Partner Spotlight: Building Cloud-First Enterprise XR Applications
This blog post explores how to develop and deploy cloud-first enterprise extended reality (XR) applications that bring together people, data, and AI. The StreamRoom AI example application from Innoactive demonstrates how to combine cutting-edge technology to create a scalable, enterprise-grade, cloud-native solution for developing and deploying enterprise XR applications. These applications will allow users to […]
Save the Date: Join AWS at Augmented World Expo, May 31 – June 2, 2023
Save the Date: Join AWS at Augmented World Expo, May 31 – June 2, 2023 Amazon Web Services (AWS) is participating in several Augmented World Expo (AWE) conference talks ranging in topics from XR Enablement, Spatial Building Blocks, Developer Tools, Digital Twins, Spatial Data Lakes, and GenAI. Register for AWE to learn how we are […]
Availability and Disaster Recovery for NVIDIA Omniverse Enterprise Nucleus
NVIDIA Omniverse is a revolutionary platform, which allows creators and organizations to collaborate in real-time on 3D designs and simulations. It offers a wide range of integrations and tools to enable teams to work together, and to bring their ideas to life. One of the fundamental aspects of NVIDIA Omniverse is the ability to author […]
AWS re:Invent 2022 wrap up: How Epic Games, Toyota, and Volkswagen create boundary-pushing simulations on AWS
Epic Games, Toyota, and Volkswagen Group are building powerful solutions to deliver hyper realistic game experiences and advance autonomous driving capabilities on AWS.
Exploring the Spatial Computing Spectrum: From 3D to Simulation
Defining spatial computing During his 2022 re:Invent conference keynote, Amazon CTO Werner Vogels said that “3D will soon be as pervasive as video” and that “3D technology has permeated our world.” My spatial computing colleagues and I at Amazon Web Services (AWS) were excited to hear this, given how much each of our careers has […]
Metaverse Building Blocks: Spatial Data Planes
BUILD, DELIVER, MANAGE BLOG SERIES: BUILD Introduction Amazon Web Services (AWS) enterprise customers are using the cloud to build immersive spatial experiences. As an AWS Spatial Prototyping Lead, my team works backwards with these customers to identify spatial challenges (enterprise augmented reality, virtual reality, metaverse, and 3D technology) and resolve those challenges using the cloud. […]
Open-Source Launch: Visual Asset Management System Solution
BUILD, DELIVER, MANAGE BLOG SERIES: MANAGE Introduction: Today, we are excited to announce the open-source launch of Visual Asset Management System (VAMS) solution. VAMS enables organizations to store, transform, and view their 3D assets in the cloud. Customers can integrate with VAMS using any capabilities of Amazon Web Services (AWS) to meet the challenges posed […]
Building an OpenXR Enabled Unreal Engine VR Server on AWS
BUILD, DELIVER, MANAGE BLOG SERIES: BUILD Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) are seeing explosive growth. Together referred to as Extended Reality (XR), AR and VR are gaining interest from consumers and developers alike; with a report from Omdia estimating that consumer spend on VR content will be worth $7.5 billion […]