AWS for M&E Blog

Category: Data Science & Analytics for Media

Listen now: AWS Innovation with Eurosport

On this episode of the Innovation Ambassadors podcast, hear the VP of IT from Eurosport discuss how the company leveraged Machine Learning (ML)-powered video processing services on AWS to power replay generation for live and video-on-demand content. Listen in and dive into the Media Replay Engine (MRE) open source framework, used to build automated video clipping […]

Watch now: M&E sessions from AWS re:Invent 2021

Videos and presentation materials from re:Invent 2021 are now available on demand. Check out this re:Invent playlist for the Media & Entertainment breakout sessions. Details about each presentation, links to session recordings and slides, and pointers to related customer stories are available in this blog post. Read on! Transform and innovate with AWS for media […]

Best practices for CDP design and implementation using AWS and Databricks

This post is co-authored by Steve Sobel, Global Industry Leader for Media & Entertainment at Databricks and Dan Morris, Technical Director, Communications, Media & Entertainment at Databricks. Media and entertainment companies are dealing with more data than ever before and increasingly struggle to gain the insights needed to grow their business. This deluge of data […]

Use machine learning to filter user-generated content and protect your brand

The use of artificial intelligence (AI) helps speed up many operations that were unthinkable until some time ago. In many cases, it is necessary to understand the content of your image archive or the dialogue in an audio or video file to intercept content deemed harmful, dangerous, or out of place for a given situation […]

A new standard for remote QC and playback

Guest post by Jason Dvorkin (Sr. M&E Partner Solutions Architect, AWS Partner Program) and Scott Sharp (Head of Technology, GrayMeta).   Over the past year and during a global health crisis, media companies faced the challenge of connecting a remote workforce to content production and quality control (QC) workflows. Many studios increased the use of […]

re:Invent 2021 releases and launches for M&E workloads

With more than 50 launches and announcements of new services and major features during AWS re:Invent 2021, the following is a tailored list of those most relevant for media and entertainment (M&E) workloads. Watch the full Adam Selipsky Keynote here for even more announcements and information. AWS Private 5G for on-set connectivity AWS Private 5G is […]

[Updated 11/23] AWS for M&E Demo Showcase

With the announcement that the in-person IBC 2021 event is canceled, AWS will hold an AWS for M&E Demo Showcase December 6 – 10, 2021. The showcase features demonstrations to help companies reinvent how they create content, optimize media supply chains, and compete for audience attention across streaming, broadcast, and direct-to-consumer platforms. AWS for M&E […]

PGA TOUR tees up with AWS to reimagine the fan experience

With every major event, professional sports leagues continue to transform the fan experience using a range of technological advancements, from artificial intelligence (AI) to machine learning (ML) and analytics. Looking to boost fan engagement and streamline its video production and delivery workflow, the PGA TOUR (TOUR) recently enlisted Amazon Web Services (AWS) as its official […]

re:Invent 2021 Media & Entertainment Attendee Guide cover

[Updated 11/17] Your guide to media and entertainment at re:Invent 2021

The entire AWS Media & Entertainment (M&E) team welcomes you to celebrate 10 years of AWS re:Invent this year. We’re back in Las Vegas (and virtually) with an exciting program planned with five keynotes, more than 20 leadership sessions, and over 1,200 breakout and interactive sessions from November 29 through December 3, 2021. Plus, stop […]

Contextualized viewer engagement and monetization for live OTT events

Popular live stream events often command higher viewer attention due to the thrill, uncertainty, freshness, and unknowns of the content. On the other hand, in the over-the-top (OTT) world the last mile network latency and media player buffer often push a viewer at least few seconds behind real time. This elevated viewer attention and last-mile […]