AWS for Games Blog
Now Available – Use EC2 for Session Based Multiplayer Workloads via AWS Global Accelerator
Good news for game developers working on session based multiplayer workloads.
AWS Global Accelerator now allows you to front Amazon Elastic Compute Cloud (Amazon EC2) instances directly. Previously, to route traffic to instances you needed to use an Application Load Balancer, Network Load Balancer, or Elastic IP (Elastic IPs are limited per account). This meant that Global Accelerator was primarily suited to stateless game server workloads such as turn based games. Being able to route directly to EC2 allows for stateful game server workloads including first person shooters, fighting, and racing games. By bringing endpoints closer to your players, your games will see a reduction in latency and jitter over UDP or TCP. Global Accelerator monitors and reacts to changes in network performance, providing the best possible experience for players.
To learn more or get started with Global Accelerator, check out the announcement here.