AWS for Games Blog
Category: Game Development
How Code Wizards load tested Heroic Labs’ Nakama to two million concurrent players with AWS
Many game developers struggle to build game backend systems that can scale for large numbers of players, especially during events like game launches where there can be very high and unpredictable amounts of traffic. Nakama, a game backend service from the company Heroic Labs (an AWS partner), aims to solve this problem. The Nakama platform […]
Electronic Arts streamlines game patching with AWS
This post was co-authored by Bryan Chiu, Site Reliability Engineer, EA. Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile. Known for popular game franchises including EA Sports FC, Madden NFL, Battlefield, and Apex Legends, EA regularly releases new game versions to mitigate issues, make improvements, and add […]
Launching Ghostbusters: Rise of the Ghost Lord – How nDreams scale tested with AWS Fargate
This blog was co-authored by Tim Edmunds, Technical Director, nDreams; Jamie Holding, Senior Principal Programmer, nDreams; and Nick Robinson, Technical Director, Near Light. Leading up to the launch of the multiplayer VR game Ghostbusters: Rise of the Ghost Lord, the talented team at nDreams knew they needed to put the game through its paces at […]
Hybrid game server hosting with Amazon GameLift Anywhere
To provide a low latency multiplayer experience for your players, you want to host the game sessions physically as close as possible to your players. Amazon GameLift supports 24 Regions and nine Local Zones—continually adding more support across the world. This allows you to centrally manage a global game server fleet from a single home […]
Modulate scales ToxMod AI voice chat moderation tool with AWS
From in-game chats to gig economy apps, social media, and beyond, digital conversations can quickly turn toxic, even dangerous. It’s a problem that Massachusetts-based startup Modulate is tackling head-on with its ToxMod voice chat moderation tool. The technology applies artificial intelligence (AI) and machine learning (ML) to voice conversations to flag problematic behavior, and has […]
AWS gears up for action-packed Gamescom and Devcom 2024
To stay up to date with the latest Gamescom and Devcom developments from AWS, visit our AWS for Games Devcom webpage. Find out how game developers are transforming game workloads and experiences with AWS by signing up to meet with one of our industry experts at the show.
Harmony Games Deploys a Fully Custom Game Backend Utilizing AWS Cloud Development Kit (AWS CDK)
Introduction: The importance of selecting a proper game backend Selecting a game backend solution is one of the most significant decisions that game studios face during development. The decision criteria varies depending on the type of game being released, the game launch timeline, the available engineering resources, and studio budgets. Harmony Games, a mobile game […]
Game On-Demand: Unlocking Cost-Efficient Cloud Gaming with Amazon EC2’s Pay-as-You-Go Model using Steam
Introduction In today’s gaming landscape, the concept of cloud gaming is gaining momentum, offering a compelling alternative to traditional gaming setups. With the rise of cloud computing, cloud services providers like Amazon Web Services present an opportunity to explore cost-efficient gaming solutions with pay-as-you-go pricing. In this blog post, we’ll demonstrate how Amazon Elastic Compute […]
How The Pokémon Company International Orchestrates Zero-Downtime Deployments for Pokémon TCG Live – Part 2
This blog is co-authored by Kylie Yamamoto, DevOps Engineer from TPCi, Sarath Kumar Kallayil Sreedharan and Jackie Jiang from AWS. Introduction Part 1 of this two-part blog series delved into the architectural design considerations that underpin Pokémon TCG Live. Part 2 will explain how zero-downtime deployment has been designed and implemented to ensure seamless gameplay. […]
How The Pokémon Company International Orchestrates Zero-Downtime Deployments for Pokémon TCG Live – Part 1
This blog is co-authored by Kylie Yamamoto, DevOps Engineer from TPCi, Sarath Kumar Kallayil Sreedharan and Jackie Jiang from AWS. Introduction Pokémon is one of the most popular and successful entertainment franchises in the world, encompassing video games, mobile apps, the Pokémon Trading Card Game (TCG), animation and movies, Play! Pokémon competitive events, and licensed […]